WorldViz to Create "Warehouse-scale" VR Experience
Companies are pushing the limits with virtual reality.
VR has been in the spotlight lately, with more and more developers and hardware makers lining up behind what can only be called the next frontier of human-machine interaction. Despite the technical difficulties that any budding platform will present, VR is off to a great start: Oculus Rift delivers a seat-bound VR experience, while those who don the HTC Vive can move around in their room. Obviously, pushing the boundaries of free roaming is one direction in which VR is already looking to expand, and the leader of the pack by far in this respect is WorldViz, an enterprise company which has developed its own technology called PPT (Precision Position Tracking) that allows it to take cutting-edge VR into a 50X50m space, with an astonishing accuracy of less than one millimeter.
WorldViz's VR system is capable of tracking 10 targets simultaneously within this warehouse-scale space, using 240Hz tracking cameras and a host of sensors on the headset/controllers. Perhaps the most interesting bit about this new take on VR is the fact that it does work with Vive, Oculus Rift, PlayStation VR and Samsung Gear VR too...essentially with any Unreal Engine or Unity 5 headset. These engines will start supporting PPT this June.
Setting up the system will set one back about $15k, so for now the technology is mostly aimed at research, architecture and various training programs that simulate hazardous situations.
Steve Larson covered the TI2014 as a long-time member of GosuTeam.
Written by Steve Larson Posted Has 10 Comments