by Take 2 BioShock Infinite: Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012.
Originally conceived as a floating symbol of American ideals at a time when the United..more info
Set in 1912, BioShock Infinite introduces an entirely new narrative experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. BioShock Infinite is currently planned for release during calendar 2012.
Originally conceived as a floating symbol of American ideals at a time when the United States was emerging as a world power, Columbia is dispatched to distant shores with great fanfare by a captivated public. What begins as a brand new endeavor of hope turns drastically wrong as the city soon disappears into the clouds to whereabouts unknown.
click images to enlarge BioShock Infinite screenshots
BioShock Infinite - Features
The player assumes the role of former Pinkerton agent Booker DeWitt, sent to the lost city to rescue Elizabeth, a young woman imprisoned there since childhood. He develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
"We are excited to expand the world of BioShock, which is one of the industry's most critically acclaimed and beloved franchises," said Christoph Hartmann, president of 2K. "We believe that Irrational Games will lend their meticulous attention to detail and unique storytelling expertise to make BioShock Infinite an incredible entertainment experience that will immerse new and diehard fans of BioShock alike."
With the original BioShock, Irrational Games won "Game of the Year" awards from Game Informer, IGN, G4's X-Play, and BAFTA and redefined what players expect from a first-person shooter. "But when it came to begin work on BioShock Infinite," said Ken Levine, creative director of Irrational Games, "we only had one rule: No sacred cows. This game is both true to what people love about the series and unafraid to question every assumption."
Levine continued, "In order to explore the floating city of Columbia, we needed an entirely new engine. To bring Elizabeth to life, we had to build brand-new animation and AI systems. To create wide-ranging indoor and outdoor firefights at 30,000 feet, we had to rethink, rebuild and expand the BioShock arsenal. The only thing gamers can be certain of is this: the rules of the BioShock universe are about to change."
BioShock Infinite - GameSeek Review
The long awaited Bioshock Infinite is finally here, and boy was it worth the wait.
The original Bioshock was a step-forward in gaming, with Bioshock 2 still a great game but many felt the Multiplayer detracted from the overall focus of the game. This time 2K games have stuck with the single player, and presented us with a massive hit.
To Start with, each Bioshock game has looked great and Infinite is no exception, graphically it's among the best looking titles available, and with great lighting, and environments it all pulls you into the world of Columbia.
The sound is another part of the game that's as good as we can ask, voice acting is top-notch, and every musical score, sound effect and ambient noise adds to the experience.
You are Booker DeWitt, a man in debt who is given the job to find and rescue Elizabeth, and return her to New York. As the game begins, you approach a lighthouse guided by two soon to be familiar faces. The game throws information at you both directly and discreetly, explaining why you're there, what you must do, and before you know it your fired skyward to Columbia, the giant floating city. Straight away you feel part of the world. With your passage into Columbia and upon arrival you're immediately thrown into the story, and things don't quite seem right, a Sign referring to the false-shepherd and a telegram warning you not to do what we know will inevitably happen. Before long things go tits-up and your forced to fight to survive and find a hooked device which quickly becomes a large part of the game allowing you to use "SkyLines", These are all over Columbia, used for travel and freight. and add an extra dynamic to gameplay allowing much more vertical gameplay, whether it's escaping a tricky situation or as a tactical approach to a group of enemies. The rotating hook is also used for Melee attacks and to execute a weak enemy, these executions soon show that Bioshock Infinite isn't pulling any punches.
You have a wide selection of weapons with 2 variations of most you'd expect, Pistol, Shotgun, Machine gun, a more accurate semi automatic Rifle as well as a Sniper rife, RPG and the best weapons of all, the "Vigors" you receive your first "Possession" very early in the game, which enables you to Possess enemy machines to work as an Ally, each of the 8 Vigors can be upgraded in various ways, so Possession will soon also Possess a single enemy to attack and distract others,
From the 8 on offer, "Return to Sender" is the last, and most effective, not only is it a portable shield, but when held it will catch bullets from enemies powering up for a strong grenade like blast to be thrown back, with a quick change of Vigor and a follow up by something like Charge, or Undertow to then pull the enemy towards you for a quick finish there's plenty of options for how to attack others. One slight negative for me, is these fire fights seem to happen a little more than you expect, The Original Bioshock had a lot more choice on how or whether to attack, but Infinite seems much more about how and when. Another element that affects the game is Elizabeth, when you have her in tow she will fend for herself, and often throw you coins, ammo or salts (to replace Vigors) to keep you stocked on your journey, occasionally these do feel co-incidental as she just so happens to find ammo when you have 4 bullets remaining in the middle of a fire-fight, but it certainly isn't a bad point as it really does keep things moving and helps to even the odds when your up against 5-10 enemies at once. Another thing Elizabeth will help with is Picking locks, as you collect lock-picks she can use them to show secret areas and rewards these rewards vary from cash (used to upgrade or heal) and Gear, in a slight RPG step you can equip 4 pieces of gear, to add effects to your gameplay, so a Hat might add a chance of burning an enemy that hits you, while a top might grant invulnerability when your trying to heal. It all gives you plenty of options in combat, especially when Elizabeth is nearby as it presents one further dynamic of opening "tears" these portals to an alternate time can give you a hook to jump to for an aerial advantage or an automated turret to distract enemies or environmental hazards such as water patches which can be electrocuted using the shock Vigor. With all of the options there's always lots of choice on how to attack, sadly not as much on stealth, But the game's choices are far more about how to attack and not if you should. It's a game made for adults, there's not obsessive swearing, or over the top gore, but Irrational games are quite happy with Infinite being aimed at the adult audience, and as the story progresses you soon understand why.
For the last hour, you're given so many links, links to answers that have been given to you from the very start, the box in the boat in the opening minutes of the game, the coin toss when you first reach Columbia, and the choice between Bird or Cage with Elizabeth. You soon notice not everything isn't as it seems, is Elizabeth really who you think, Is the giant Mechanical Song-Bird attacking to kill or to protect, and Comstock, the Prophet… The bad guy of the game, or the savior of humanity.
There's alot in this game, both in thought and detail and every minute you spend with it, is a gaming memory in the making.
It's very rarely a game presents a story in a way we see with Bioshock and the franchise is building a reputation for high quality, story driven gameplay which is simply unmatched. There's no multiplayer, Infinite isn't trying to do anything apart from Grab your attention from the minute you start, and refuse to let go until long after you've completed the game. Speaking of which you can expected a much longer than average single player experience, well over the 10 hour mark of constant play and maybe 15+ if you're a purist willing to explore every hidden corner, and while the story really twists in the last quarter many will be quite happy to revisit Columbia, yes you know what's going to happen, but again the whole Bird or Cage option leaves you guessing, and with s many hints towards the games destination, you'll go through a second play through constantly wondering why you never clicked on.
The truth is, It would be impossible to, There's one scene late in the game which answers so many questions, it explains the Tears, the coin Toss, Elizabeth, the mark on your hand, and this 15-20 minute section is gaming perfection, with so much explained in such a short section, after completion my first thought was, I don't know if I'd play through it all again, but within a few hours I'd already started, and the next day with so many answers scattered throughout the game there's a real incentive to replay and that's just from the content of the story.
Another incentive is 1999 mode, a Super-tough challenge unlocked upon completion of the game (unless you opt to use the retro Konami code on the title screen t unlock it early.) 1999 mode, a call back to Bioshock's Spiritual predecessor System Shock 2, When Games where more difficult and aimed at a slightly narrower target audience, 1999 mode doesn't change the game so much as the enemies, They're slightly tougher and a little smarter, and in all it's a much, much more difficult game. Especially if you go for the achievement to complete 1999 without using a Dollar Bill Vending machine (to heal/replace Salts) and you'll more than likely realize how tough this Is when you first die. I manged this after 10-15 minutes, and was then told I didn't have enough money to respawn, and was bluntly returned to the title screen to start again. So certainly a major challenge for the purists, but not as much of an incentive unless you like video game torture. Everyone should play the game and even if you have to drop the difficulty make sure you complete it, many will even play through a second time or hold on for the promised DLC to see how the story expands.
Bioshock Infinite is a Must buy! Without a doubt the closest thing to gaming perfection we've seen to date, and it's impossible to say much bad about a title that is presented as well as it is, with an amazing setting of characters and environments. It looks great, sounds great, feels great, and upon completion leaves you with a sense of achievement unlike most other games, not for the challenge, but for the experience, and the Infinite possibilities of where the franchise can go from here.
The only Option is my first ever Perfect score. 10/10 Leigh Walker. Eurgame.com
BioShock Infinite - Specifications
Region: PAL Version. The Format for UK, Europe, Australia & New Zealand
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